![]() While building on his uniqueness, we also take care to ensure that the ‘fun’ of Vergil doesn’t overlap with that of the other characters.” In terms of keeping the character fresh, Itsuno-san had this to say, “Both in terms of the game and in terms of the character, we like to make sure that the player’s image of Vergil stays intact–so we add elements that will ideally emphasize his uniqueness. More so than even the other bosses, we were very particular about Vergil, given his importance to the series. ![]() To be completely honest, what modders found was remnants of a system used during development to test out Vergil’s moves as a boss in the game. Walker: We started planning Vergil’s moves and how Vergil Mode would play in earnest when we started looking into making DMC5SE, which was after DMC5 was released. How long has the team been planning Vergil’s mode and moveset, and how do you keep the character feeling fresh from game to game? The character’s inclusion in past Special Editions had set up a bit of an expectation that he’d be available this time around, too. Maltbie: Data miners found files hidden in the game months after the original’s release and pieced together a mod where they could play as Vergil.
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